I fondly remembered playing the first season of The Walking Dead. It was a deeply affecting choice based adventure game. As I reached the conclusion to that first season I realised how effective narrative experiences could go even beyond your expectations when you added a degree of interactivity to them. It was a game lauded by both players and critics alike. But over the years the studio was mired in controversy. Layoffs and toxic working conditions had become common talking points about the studio. So it is with much sadness to learn that the studio would be closing down with just a few employees remaining to wrap up any remaining projects. How a studio which was once considered as a benchmark for narrative based interactive experiences could have fallen so far?